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TFSMIS的开发及其Client/Server结构实现策略
引用本文:庄晋林.TFSMIS的开发及其Client/Server结构实现策略[J].华北水利水电学院学报,1999(2).
作者姓名:庄晋林
作者单位:华北水利水电学院动力系
基金项目:河南省科委自然科学基金
摘    要:在对田径运动会涉及的各种信息流进行深入分析和研究的基础上,采用结构化方法开发了一个既适合于专业化又适合于群众性田径运动会的管理信息系统(TFSMIS),提出了在Client/Server(客户机/服务器)结构下的实现策略.对运动会在分组和日程编排过程中遇到的各种复杂情况和冲突找出了解决算法,使系统能够自动分组、自动编排竞赛日程以及处理运动员兼项冲突.该系统利用功能强大的VFP5.0作为实现工具,使其具有图形化界面和事件驱动的特点.系统具备以下7大功能:组织与章程管理、代表队和运动员注册、分组与日程编排、裁判员管理、检录管理、成绩统计和系统管理.

关 键 词:田径运动会  结构化方法  E-R模型  Client/Server结构  自动编排日程  冲突处理

Development of TFSMIS and implementation tactics of Client/Server architecture
ZHUANG Jin-lin.Development of TFSMIS and implementation tactics of Client/Server architecture[J].Journal of North China Institute of Water Conservancy and Hydroelectric Power,1999(2).
Authors:ZHUANG Jin-lin
Abstract:On the basis of research for information flow about track and field sports, the management information systems for track and field sports (TFSMIS) by the use of structure method is developed. The sports can be regular and irregular. The implementation tactics with Client/Server architecture is proposed. For mixed situation and clash in dividing into groups and playing a schedule of games, the algorithm is provided to do the jobs automatically in the clash with several events of athletes. The system, making use of VFP 5.0 be as implementation tool, is noted for graphics-oriented interfaces and event drive. The system is provided with seven functions: organizations and regulations management, team and athlete registration, group division and schedule editing, judge management, roll-call management, result statistics, system management.
Keywords:track and field sports  structure method  E-R model  Client/Server architecture  play a schedule of games automatically  clash handle
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