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Cognitive and psychological predictors of the negative outcomes associated with playing MMOGs (massively multiplayer online games)
Authors:Ming Liu  Wei Peng  
Affiliation:aDepartment of Telecommunication, Information Studies, and Media, Michigan State University, East Lansing, MI 48824, USA;bDepartment of Telecommunication, Information Studies, and Media, 409 College of Communication Arts and Sciences, Michigan State University, East Lansing, MI 48824, USA
Abstract:This study integrates research on problematic Internet use to explore the cognitive and psychological predictors of negative consequences associated with playing massively multiplayer online games (MMOGs). Participants recruited from online discussion boards completed self-report measures on their online game-related cognitions and psychological condition, social skills, psychological well-being, and negative life outcomes associated with game playing. The results demonstrated the important roles that psychological dependency and deficient self-regulation play in negative consequences associated with online gaming. The results also indicated that psychological dependency on MMOGs was predicted by cognitive preference for a virtual life—a construct that is negatively related to social control skills.
Keywords:Internet dependency   Internet addiction   Problematic Internet use   Pathological Internet use   Computer games
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