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基于像素光照计算的硬件加速技术
引用本文:王洁宁,孙济洲. 基于像素光照计算的硬件加速技术[J]. 计算机工程, 2005, 31(18): 34-35,104
作者姓名:王洁宁  孙济洲
作者单位:天津大学电信学院计算机科学系,天津,300072;中国民航学院,天津,300300;天津大学电信学院计算机科学系,天津,300072
摘    要:给出了基于像素光照计算的原理和硬件体系结构;提出了一种基于像素光照计算的设计分析方法及相应的光照计算参数的纹理表示模型;通过凹凸纹理的实时绘制,给出了不同硬件加速模式下的实现结果.

关 键 词:实时绘制  硬件加速  凹凸纹理  Phong光照模型  Cg
文章编号:1000-3428(2005)18-0034-02
收稿时间:2004-07-24
修稿时间:2004-07-24

Real-time Pixel Shading Using Hardware Acceleration Techniques
WNAG Jiening,SUN Jizhou. Real-time Pixel Shading Using Hardware Acceleration Techniques[J]. Computer Engineering, 2005, 31(18): 34-35,104
Authors:WNAG Jiening  SUN Jizhou
Affiliation:1. Department of Computer Science and Technology. School of Telecommunication of Tianjin University, Tianjin 300072 2.Civil Aviation University of China, Tianjin 300300
Abstract:Firstly, the principle of pixel shading and modern graphics hardware architectures are described. Secondly, a technique on how to analyze and solve rendering problems with pixel shading is proposed, along with the methods on how to construct texture representation of lighting parameters. Finally, the paper presents experimental results with different levels of hardware acceleration based-on real-time bump mapping rendering.
Keywords:Real-time rendering   Hardware acceleration   Bump map   Phong model   Cg
本文献已被 CNKI 维普 万方数据 等数据库收录!
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