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虚拟场景中碰撞检测实用算法研究
引用本文:冯善达,刘怡昕. 虚拟场景中碰撞检测实用算法研究[J]. 计算机仿真, 2004, 21(6): 100-103
作者姓名:冯善达  刘怡昕
作者单位:南京炮兵学院,江苏,南京,211132;南京炮兵学院,江苏,南京,211132
摘    要:碰撞检测是虚拟系统中的一项关键技术,也是提高虚拟系统现实感的一个重要因素。许多算法对碰撞检测的精度进行了研究,但对一个大型的虚拟场景,碰撞检测的范围则是影响仿真速度的主要因素。该文在包围盒检测技术研究的基础上,根据大型虚拟场景的特点,提出了碰撞发生的局部性、主动性、相邻性的观点,由此给出了虚拟游览系统中碰撞检测的DS算法,通过在本单位虚拟战场仿真系统的应用及分析表明,该算法对提高虚拟系统的运算效率是非常有效的。

关 键 词:虚拟系统  碰撞检测  包围盒技术  算法
文章编号:1006-9348(2004)06-0100-02
修稿时间:2004-03-15

Research on Algorithms of Collision Detection in VR System
FENG Shan-da,LIU Yi-xin. Research on Algorithms of Collision Detection in VR System[J]. Computer Simulation, 2004, 21(6): 100-103
Authors:FENG Shan-da  LIU Yi-xin
Abstract:Collision detection is the key way of VR system , also is a key element for improving VR system's reality. In many algorithms , the precision of collision detection has been discussed. But in a large Virtual Environment(VE),the most important thing is how to reduce the range of collision detection. In this article, on the base of analysing box technology and the large VE , an idea considering collision always occurs in local area , closing objects and initiative object have been given. And a Dynamic Sorted(DS) Algorithm is presented in virtual system .A test proves these algorithms are good for improving the capability of VR system.
Keywords:VR system  Collision detection  Box technology  Algorithm
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