Physically-based fluid animation: A survey |
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Authors: | Jie Tan XuBo Yang |
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Affiliation: | (1) MOE-Microsoft Laboratory for Intelligent Computing and Intelligent Systems, Department of Computer Science, Shanghai Jiao Tong University, Shanghai, 200240, China;(2) School of Software, Shanghai Jiao Tong University, Shanghai, 200240, China |
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Abstract: | In this paper, we give an up-to-date survey on physically-based fluid animation research. As one of the most popular approaches to simulate realistic fluid effects, physically-based fluid animation has spurred a large number of new results in recent years. We classify and discuss the existing methods within three categories: Lagrangian method, Eulerian method and Lattice-Boltzmann method. We then introduce techniques for seven different kinds of special fluid effects. Finally we review the latest hot research areas and point out some future research trends, including surface tracking, fluid control, hybrid method, model reduction, etc. Supported partially by the National Basic Research Program of China (Grant No. 2009CB320804), and the National High-Tech Research & Development Program of China (Grant No. 2006AA01Z307) |
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Keywords: | physically-based animation Navier-Stokes equations finite difference method smoothed particle hydrodynamics Lattice-Boltzmann method particle level set |
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