Perception-based model simplification for motion blur rendering |
| |
Affiliation: | 1. State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, China;2. University of Chinese Academy of Sciences, China;3. Department of Computer Science & Engineering, The Chinese University of Hong Kong, China;4. School of Animation and Digital Arts, Communication University of China, China;1. Department of Computer Science and Engineering Ambassador, McDonnell International Scholar Academy Washington, University in St. Louis, One Brookings Drive, St. Louis, MO 63130-4899, USA;2. Information Technology, Computer Science Department, Zhejiang University, 38 Zheda Rd, Xihu, Hangzhou, Zhejiang, China 310027 |
| |
Abstract: | Motion blur effects are important to motion perception in visual arts, interactive games and animation applications. Usually, such motion blur rendering is quite time consuming, thus blocking the online/interactive use of the effects. Motivated by the human perception in relation to moving objects, this paper presents simplified geometric models that enable to speedup motion blur rendering, which has not been tracked in motion blur rendering specifically. We develop a novel algorithm to simplify models with motion-aware, to preserve the features whose characteristics are perceivable in motion. We deduce the formula to outline the level of detail simplification by the object moving velocity. Using our simplified models, methods for motion blur rendering can achieve the rendering quality as using the original models, and obtain the processing acceleration mostly. The experimental results have shown the effectiveness of our approach, more acceleration with the larger models or faster motion (e.g. for the dragon model with over a million facets, the motion-blur rendering via hierarchical stochastic rasterization is sped up by over 27 times). |
| |
Keywords: | Human perception Model simplification Motion blur rendering |
本文献已被 ScienceDirect 等数据库收录! |
|