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Assessment of subjective influence and trust with an online social network game
Affiliation:1. Joint Mass Spectrometry Center, Cooperation Group Comprehensive Molecular Analytics, Helmholtz Zentrum München, Neuherberg, Germany;2. Joint Mass Spectrometry Center, Chair of Analytical Chemistry, University of Rostock, Germany;3. Institute of Epidemiology II, Helmholtz Zentrum München, German Research Center for Environmental Health, Neuherberg, Germany;4. Environmental Science Center (WZU), University of Augsburg, Augsburg, Germany;5. Harvard T.H. Chan School of Public Health, Department of Environmental Health, Boston, MA, USA
Abstract:The deduction of influence and trust between two individuals only from objective data in online social networks (OSNs) is a rather vague approach. Subjective assessments via surveys produce better results, but are harder to conduct considering the vast amount of friendships of OSN users. This work presents a framework for personalized surveys on relationships in OSNs, which follows a gamification approach. A Facebook game was developed, which was used to subjectively assess social influence and interpersonal trust based on models from psychology. The results show that it is possible to obtain subjective opinions and (limited) objective data about relationships with an OSN game. Also an implicit assessment of influence and trust with subcategory questions is feasible in this case.
Keywords:Influence  Trust  Subjective assessment  Online social network  Framework  Gamification
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