首页 | 本学科首页   官方微博 | 高级检索  
     


Competitively versus cooperatively? An analysis of the effect of game play on levels of stress
Affiliation:1. Tokiwa Child Development Center, Tokiwa Hospital, Sapporo, Japan;2. Department of Neuropsychiatry, Sapporo Medical University, School of Medicine, Sapporo, Japan;3. Centre for Child and Adolescent Mental Health and Child Protection Faculty of Medicine, Trondheim, Norway;4. Department of Neuropsychiatry, Graduate School of Medical Sciences, Kyushu University, Fukuoka, Japan;5. Brain Research Unit, Innovation Center for Medical Redox Navigation, Kyushu University, Fukuoka, Japan;6. Center to Improve Veteran Involvement in Care (CIVIC), VA Portland Health Care System, Portland, USA;7. Department of Psychiatry, School of Medicine, Oregon Health & Science University, Portland, USA;8. School of Public Health, Oregon Health & Science University and Portland State University, Portland, USA;9. Department of Psychiatry, Child and Adolescent Psychiatry Division, Universityof Hawai''i John A. Burns School of Medicine, Honolulu, HI, USA;1. Behavioural Science Institute, Radboud University, Postbus 9104, 6500 HE, Nijmegen, The Netherlands;2. Trimbos Institute (Netherlands Institute of Mental Health and Addiction), Postbus 725, 3500 AS, Utrecht, The Netherlands;3. Department of Developmental Psychology, Utrecht University, Postbus 80140, 3508 TC, Utrecht, The Netherlands;1. Department of Communication, Michigan State University, East Lansing, MI, USA;2. Department of Media & Information, Michigan State University, East Lansing, MI, USA;3. Department of Communication, University of Delaware, Newark, DE, USA;4. Department of Advertising & Public Relations, Michigan State University, East Lansing, MI, USA;1. School of Psychology and Human Development, London Knowledge Lab, Institute of Education, University of London, UK;2. School of Psychology and Human Development, Institute of Education, University of London, UK;3. London Knowledge Lab, Institute of Education, University of London, UK
Abstract:Many gamers report that playing video games, including those with violent content, helps them to reduce stress. However, few studies have examined competitive and cooperative video game play as they relate to stress reduction. The current study employed a design to acutely stress 100 participants before assigning them randomly to play a mildly violent game either competitively or cooperatively with a female confederate. Results indicated stress levels declined over time at equal levels during both competitive and cooperative game play. Participants in the competitive condition held a slightly less positive impression of the confederate following game play, although players held a generally positive impression of the confederate overall.
Keywords:Video games  Stress  Competitive  Cooperative  Violence
本文献已被 ScienceDirect 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号