首页 | 本学科首页   官方微博 | 高级检索  
     


Towards an integrated view of 3-D computer animation
Authors:David Zeltzer
Affiliation:(1) Computer Graphics and Animation Group, The Media Laboratory, Massachusetts Institute of Technology, 02139 Cambridge, MA, USA
Abstract:To automate character animation and extend it to 3-D we need to create and manipulate three-dimensional models of articulated figures as well as the worlds they will ldquoinhabitrdquo.Abstraction andadaptive motion are key mechanisms for dealing with thedegrees of freedom problem, which refers to the sheer volume of control information necessary for coordinating the motion of an articulated figure when the number of links is large. A three level hierarchy of control modes for animation is proposed:guiding, animator-level, andtask-level systems. Guiding is best suited for specifiying fine details but unsuited for controlling complex motion. Animatorlevel programming is powerful but difficult. Task-level systems give us facile control over complex motions and tasks by trading off explicit control over the details of motion. The integration of the three control levels is discussed.
Keywords:Computer animation  Simulation  Human-machine interface
本文献已被 SpringerLink 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号