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空间作战视景仿真系统的开发与研究
引用本文:王金华,袁慧馨,高立娥,张萍.空间作战视景仿真系统的开发与研究[J].弹箭与制导学报,2006,26(2):117-120.
作者姓名:王金华  袁慧馨  高立娥  张萍
作者单位:1. 西北工业大学航海学院,西安,710072
2. 中国飞行试验研究院,西安,710089
基金项目:航空科学基金资助(05130001)
摘    要:文中从视景仿真实现方法的角度出发,重点介绍如何运用MultiGen Creator开发作战武器模型、大规模地形,以及利用Vega构建三维虚拟作战演示环境等技术,完成了洲际弹道导弹攻击航母视景的开发.开发和应用结果表明,该系统灵活通用,效果生动,并且比以往直接基于OpenGL图形库开发的视景仿真软件提高了画面逼真度,缩短了开发周期.

关 键 词:视景仿真  建模  Vega
收稿时间:2006-01-06
修稿时间:2006年1月6日

Research and Realize of Air Fight Visual Simulation System
WANG Jin-hua,YUAN Hui-xin,GAO Li-e,ZHANG Ping.Research and Realize of Air Fight Visual Simulation System[J].Journal of Projectiles Rockets Missiles and Guidance,2006,26(2):117-120.
Authors:WANG Jin-hua  YUAN Hui-xin  GAO Li-e  ZHANG Ping
Abstract:From the view of implementation methods of the visual simulation, the method of using MultiGen Creator to exploit weapon models and generating batch terrain with features is introduced in this paper, In addition, the approach of using Vega to design three-dimensional virtual demonstrate of campaign is also presented. In summary, the actualize technologies of virtual reality are described simply, The fight process between the intercontinental ballistic missile and aircraft carrier is realized in this visual simulation system. The results of development and application show that this system is easy and general-purpose, the effect is vivid, and besides, the efficiency of development and the reality of 8D image are improved as compared with the scene simulation software based on OpenGL directly
Keywords:visual simulation  model-building  Vega
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