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一种三维图形视景中激光测距的仿真方法
引用本文:石耀斌,战守义,盛思源. 一种三维图形视景中激光测距的仿真方法[J]. 计算机工程与应用, 2002, 38(3): 16-17,35
作者姓名:石耀斌  战守义  盛思源
作者单位:北京理工大学计算机科学与工程系,北京,100081
摘    要:该文研究在三维图形视景中实现对任意目标的激光测距仿真。通过对生成三维图形视景变换矩阵的分析,提出了一种基于像素空间的激光测距仿真新方法。该方法充分利用了视景中三维数据的信息,不仅突破了传统方法只能对有限目标进行测距的限制,而且大大提高了测距的精度。基于像素空间的激光测距仿真方法,不仅适用于单车训练环境,而且也适用于红蓝对抗的战术环境。

关 键 词:三维图形  视景  激光测距  仿真
文章编号:1002-8331-(2002)03-0016-02

A Simulation Method of Laser Ranging in 3D Graphic Scene
Shi Yaobin Zhan Shouyi Sheng Siyuan. A Simulation Method of Laser Ranging in 3D Graphic Scene[J]. Computer Engineering and Applications, 2002, 38(3): 16-17,35
Authors:Shi Yaobin Zhan Shouyi Sheng Siyuan
Abstract:This paper studies simulation methods of laser ranging to any targets in3D graphic scene.Through analyz-ing transformation matrices to render3D graphic scene,a new pixel-based simulation method of laser ranging is pre-sented.The3D information in graphic scene is applied fully,so the restrictions of the traditional method on laser ranging to some targets is broken through and the precision of laser ranging is well improved.The pixel-based laser ranging simulation method is not only applicable for individual training,but also for tactical training.
Keywords:D graphic  scene  laser ranging  simulation
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