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Material-Discontinuity Preserving Progressive Mesh Using Vertex-Collapsing Simplification
Authors:Shu-Kai?Yang  Email author" target="_blank">Jung-Hong?ChuangEmail author
Affiliation:(1) Department of Computer Science and Information Engineering, National Chiao Tung University, Taiwan, Republic of China;(2) Department of Computer Science and Information Engineering, National Chiao Tung University, Hsinchu, Taiwan, Republic of China
Abstract:Level Of Detail (LOD) modelling or mesh reduction has been found useful in interactive walkthrough applications. Progressive meshing techniques based on edge or triangle collapsing have been recognised useful in continuous LOD, progressive refinement, and progressive transmission. We present a vertex-collapsing mesh reduction scheme that effectively takes shape and feature preserving as well as material-discontinuity preserving into account, and produces a progressive mesh which generally has more vertices collapsed between adjacent levels of detail than methods based on edge-collapsing and triangle collapsing.
Keywords:Level Of Detail  Material-Discontinuity Preserving  Progressive Mesh  Topology Simplification  Vertex Collapsing  Virtual Reality
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