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一种快速的浓淡算洁及其实现
引用本文:刘晓英,冯勤,罗炳海,王行仁. 一种快速的浓淡算洁及其实现[J]. 计算机学报, 1997, 0(6)
作者姓名:刘晓英  冯勤  罗炳海  王行仁
作者单位:北京航空航天大学自动控制系
摘    要:高逼真度浓淡效果的生成需要巨大的运算量,这使其很难用于实时计算机成象(CIG)系统.本文从几何角度出发,在对整个三角形面元进行角度的增量化线性内插基础上,提出了一种具有高光效果的浓淡图形实时绘制算法,并给出了其硬件实现方法.

关 键 词:实时计算机图象生成,逼真度,浓淡效果,绘制

A FAST SHADING ALGORITHM AND ITS IMPLEMENTATION
LIU Xiaoying, FENG Qin, LUO Binghai, WANG Xingren. A FAST SHADING ALGORITHM AND ITS IMPLEMENTATION[J]. Chinese Journal of Computers, 1997, 0(6)
Authors:LIU Xiaoying   FENG Qin   LUO Binghai   WANG Xingren
Abstract:The simulation of lighting effects can efficiently improve the realism of pictures. But it has not been well used by real-time CIG systems because of the large amount of computation. In this paper, a new angular interpolation algorithm and its hardware implementation are presented for Phong shading polygons, which properly solve the problem of not generating highlight effects of smooth surfaces in modern real-time CIG systems.
Keywords:Real-time computer image generation   fidelity   shading effect   rendering  
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