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图像和视频的低多边形渲染
引用本文:韩艳茹,尹梦晓,覃子轩,苏鹏,杨锋.图像和视频的低多边形渲染[J].计算机应用,2021,41(2):504-510.
作者姓名:韩艳茹  尹梦晓  覃子轩  苏鹏  杨锋
作者单位:1. 广西大学 计算机与电子信息学院, 南宁 530004;2. 广西多媒体通信与网络技术重点实验室(广西大学), 南宁 530004
基金项目:国家自然科学基金资助项目;广西自然科学基金资助项目
摘    要:低多边形是近来艺术设计界的热门风格.为了提高图像和视频低多边形风格化的质量,提出一种基于边缘特征和超像素分割的图像和视频低多边形渲染方法.首先提取相邻超像素的交点以及对特征边和超像素边界的差集的均匀采样点作为三角网格顶点,并执行Delaunay三角剖分来生成初始三角网格;然后采用带约束的二次误差度量方法对生成的网格进行...

关 键 词:三角剖分  时间一致性超像素  边缘特征  低多边形渲染  均匀采样
收稿时间:2020-05-12
修稿时间:2020-08-03

Low-poly rendering for image and video
HAN Yanru,YIN Mengxiao,QIN Zixuan,SU Peng,YANG Feng.Low-poly rendering for image and video[J].journal of Computer Applications,2021,41(2):504-510.
Authors:HAN Yanru  YIN Mengxiao  QIN Zixuan  SU Peng  YANG Feng
Affiliation:1. School of Computer, Electronics and Information, Guangxi University, Nanning Guangxi 530004, China;2. Guangxi Key Laboratory of Multimedia Communications and Network Technology(Guangxi University), Nanning Guangxi 530004, China
Abstract:Low-poly is a popular style in the art design field recently. In order to improve the quality of image and video low-poly stylization, an image and video low-poly rendering method based on edge features and superpixel segmentation was proposed. Firstly, the intersection points of adjacent superpixels and the uniform sampling points of the difference set between feature edges and superpixel boundaries were extracted as the vertices of the triangle mesh, and Delaunay triangulation was performed to generate the initial triangle mesh. Then, the constrained quadric error metric method was used to simplify the generated mesh in order to generate the final triangle mesh. Finally, the triangle mesh was filled with color to obtain the image with low-poly style. For video low-poly rendering, the temporally consistent superpixels were used to track the same part of the object across frames to establish associations between the video frames, reducing the jitter after video rendering. In addition, the video segmentation method was used to segment the moving objects in the video, so as to obtain sampling points with different densities between the moving objects and the background, and the local stylized effect of the video was obtained by rendering the moving objects. Experimental results show that the proposed method can generate low-poly rendering results with better visual effects.
Keywords:triangulation  temporally consistent superpixel  edge feature  low-poly rendering  uniform sampling  
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