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3D视景在鱼雷制导系统半实物仿真中的实现
引用本文:沙琪,郑为.3D视景在鱼雷制导系统半实物仿真中的实现[J].鱼雷技术,2005,13(3):35-38.
作者姓名:沙琪  郑为
作者单位:西安精密机械研究所,陕西,西安,710075
摘    要:利用建模工具Mu ltiGen Creator和Vega建立了鱼雷全弹道仿真中所需的鱼雷、水面舰艇、潜艇和干扰器等各类3D模型,以及海洋、战场武器实体尾流和爆炸等仿真战场环境,形成真实感较强的3D视景仿真环境,并解决了3D视景与分布式制导仿真系统间的接口技术,实现了鱼雷从发射到命中目标全过程的3D图像及相关数据显示,该系统已成功应用于鱼雷制导系统半实物仿真试验。

关 键 词:3D视景  鱼雷  半实物仿真
文章编号:1673-1948(2005)03-0035-04
收稿时间:2004-09-23
修稿时间:2004-09-232004-12-02

Three-dimensional Scenic Environment Realization in Torpedo Guidance Hardware-in-the-Loop Simulation
SHA Qi,ZHENG Wei.Three-dimensional Scenic Environment Realization in Torpedo Guidance Hardware-in-the-Loop Simulation[J].Torpedo Technology,2005,13(3):35-38.
Authors:SHA Qi  ZHENG Wei
Abstract:Using modeling tools of MultiGen Creator and Vega, the three-dimensional (3D) models for torpedo, surface vessel, submarine, decoy and other countermeasures were built. The virtual simulation environment of battlefield such as ocean, ship's wake and explosion were established. The interface technology of 3D scenic environment and the distributed guidance simulation system was studied. The simulation results show that this system can perfectly display the data and 3D images of torpedo during the entire process including launching, guidance and hitting the target in hardware-in-the-loop simulation.
Keywords:3D scenic environment  torpedo  hardware-inthe-loop simulation
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