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Individual differences and personality correlates of navigational performance in the virtual route learning task
Affiliation:1. Department of Psychology, University of Essex, Wivenhoe Park, Colchester, Essex CO4 3SQ, UK;2. Department of Psychology, University of Westminster, 115 New Cavendish Street, London W1W 6UW, UK;1. INRA, UMR 85 Physiologie de la Reproduction et des Comportements, F-37380 Nouzilly, France;2. CNRS, UMR 7247, F-37380 Nouzilly, France;3. Université François Rabelais, F-37041 Tours, France;4. IFCE, F-37380 Nouzilly, France;1. Centre for Risk, Integrity and Safety Engineering (C-RISE), Faculty of Engineering & Applied Science, Memorial University of Newfoundland, St John’s, Newfoundland and Labrador A1B 3X5, Canada;2. Department of Mechanics and Maritime Sciences, Chalmers University, Gothenburg, Sweden;1. Department of Neurology, Memory Clinic, 2nd Faculty of Medicine, Charles University and Motol University Hospital, Prague, Czech Republic;2. International Clinical Research Center, St. Anne''s University Hospital Brno, Brno, Czech Republic;3. School of Aging Studies, University of South Florida, Tampa, FL, USA;4. Department of Neurophysiology of Memory, Institute of Physiology Academy of Sciences of the Czech Republic v.v.i., Prague, Czech Republic;5. Dementia Research Centre, UCL Institute of Neurology, University College London, London, UK;6. Metis Cognition Ltd., Kilmington, UK;7. Faculty of Medicine, Imperial College, London, UK
Abstract:Research on the mechanisms and processes underlying navigation has traditionally been limited by the practical problems of setting up and controlling navigation in a real-world setting. Thanks to advances in technology, a growing number of researchers are making use of computer-based virtual environments to draw inferences about real-world navigation. However, little research has been done on factors affecting human–computer interactions in navigation tasks. In this study female students completed a virtual route learning task and filled out a battery of questionnaires, which determined levels of computer experience, wayfinding anxiety, neuroticism, extraversion, psychoticism and immersive tendencies as well as their preference for a route or survey strategy. Scores on personality traits and individual differences were then correlated with the time taken to complete the navigation task, the length of path travelled, the velocity of the virtual walk and the number of errors.Navigation performance was significantly influenced by wayfinding anxiety, psychoticism, involvement and overall immersive tendencies and was improved in those participants who adopted a survey strategy. In other words, navigation in virtual environments is effected not only by navigational strategy, but also an individual’s personality, and other factors such as their level of experience with computers. An understanding of these differences is crucial before performance in virtual environments can be generalised to real-world navigational performance.
Keywords:Wayfinding  Personality traits  Virtual environments  Psychoticism  Spatial cognition  Anxiety
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