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Player–video game interaction: A systematic review of current concepts
Affiliation:1. Game Innovation Lab, New York University, 5 Metrotech Center, Brooklyn, NY 11201, USA;2. Centre de Recherches sur la Cognition et l’Apprentissage, UMR 7295, Université de Poitiers, Université de Tours, CNRS, 5 rue Théodore Lefebvre, TSA 21103, 86073 Poitiers Cedex 9, France;1. Department of Media and Communication – ESHCC Erasmus School of History, Culture & Communication, Erasmus University Rotterdam, Van der Goot Building M8.20 – P.O. Box 1738, NL, 3000 DR, Rotterdam, The Netherlands;2. Department of Communication Studies, University of Antwerp, Stadscampus, Sint-Jacobsstraat 2, 2000, Antwerp, Belgium;3. Communication & Media Design, Luca School of Arts, C-mine 5, 3600, Genk, Belgium;4. School of Medicine & Health Sciences, University of North Dakota, 501N Columbia Road Stop 9037, Grand Forks, ND 58202 – 9037, USA;5. School of Communication and Information Sciences, University of Alabama, USA;1. Department of Health Sciences and Technology, ETH Zurich, Switzerland;2. Spinal Cord Injury Center, Balgrist University Hospital, Zurich, Switzerland;1. Communication Department, Santa Clara University, 500 El Camino Real, Santa Clara, CA 95053, USA;2. Department of Education, Santa Clara University, 500 El Camino Real, Santa Clara, CA 95053, USA;3. Santa Clara University, 500 El Camino Real, Santa Clara, CA 95053, USA;1. University of Arkansas at Monticello, 562 University Drive, Memorial Classroom Building 112, Monticello, AR 71656, USA;2. Michigan State University, 404 Wilson Rd. Room 429, Communication Arts & Sciences Building, East Lansing, MI 48824-1212, USA
Abstract:Video game design requires a user-centered approach to ensure that the experience enjoyed by players is as good as possible. However, the nature of player–video game interactions has not as yet been clearly defined in the scientific literature. The purpose of the present study was to provide a systematic review of empirical evidences of the current concepts of player–video game interactions in entertainment situations. A total of 72 articles published in scientific journals that deal with human–computer interaction met the criteria for inclusion in the present review. Major findings of these articles were presented in a narrative synthesis. Results showed that player–video game interactions could be defined with multiple concepts that are closely linked and intertwined. These concepts concern player aspects of player–video game interactions, namely engagement and enjoyment, and video game aspects, namely information input/output techniques, game contents and multiplayer games. Global approaches, such as playability, also exist to qualify player–video game interactions. Limitations of these findings are discussed to help researchers to plan future advances of the field and provide supplementary effort to better know the role of less-studied aspects. Practical implications are also discussed to help game designers to optimize the design of player–video game interactions.
Keywords:Digital game  Entertainment  Engagement  Enjoyment  Playability  Player experience
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