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A 4D Ray Tracing
Authors:Herve Maurel,Yves Duthen,Ren   Caubet
Affiliation:Herve Maurel,Yves Duthen,René Caubet
Abstract:We are going to present a survey of techniques using temporal coherence in between frames to render animation sequences with ray tracing. A new method using temporal coherence in the ray space (lightpath of rays) is proposed. The goal of this technique is to factorize intersection and illumination calculations over the frames of the sequence. An optical event springing out many times in the sequence is computed once. The method is based upon 4D intersection calculations between temporal rays and moving objects. At the end of this paper, we present measurements showing the number of rays we need not calculate with our solution. These results come from simulating the algorithm behavior through a graphic and statistic ray analyser tool.
Keywords:4D intersection  temporal coherence  ray tracing  sequence rendering
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