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基于汽车驾驶模拟器实时降水的实现
引用本文:朱晓梅,陈定方,蒋云.基于汽车驾驶模拟器实时降水的实现[J].湖北工业大学学报,2007,22(3):68-70.
作者姓名:朱晓梅  陈定方  蒋云
作者单位:武汉理工大学计算机科学与技术学院,湖北,武汉,430063;武汉理工大学智能制造与控制研究所,湖北,武汉,430063;武汉理工大学智能制造与控制研究所,湖北,武汉,430063;北京黎明视景科技开发有限公司,北京,100085
摘    要:从实时降水的角度对汽车驾驶模拟器虚拟场景进行了仿真.通过优化粒子系统,引入点精灵和sha-der着色器,创建了一个参数化、可控制的实时降雨和实时降雪的特效.将GPU硬件加速成功地运用到基于OSG图形开发包构建的汽车驾驶模拟系统中,获得了较好的实时性与沉浸感效果.

关 键 词:粒子系统  点精灵  shader  实时降水  GPU
文章编号:1003-4684(2007)03-0068-03
收稿时间:2007-03-20
修稿时间:2007-03-20

Implementation of Real-time Precipitation Based on the Vehicle Simulator
ZHU Xiao-mei,CHEN Ding-fang,JIANG-yun.Implementation of Real-time Precipitation Based on the Vehicle Simulator[J].Journal of Hubei University of Technology,2007,22(3):68-70.
Authors:ZHU Xiao-mei  CHEN Ding-fang  JIANG-yun
Affiliation:1.College of Computer Sci. and Technology, Wuhan Univ. of Technology ,Wuhan 430063, China ; 2.Research Inst. of Intelligent Manuf. and Control, Wuhan Univ. of Tech. ,Wuhan 430081,China; 3.Beijing Sunstep Vision-tech Development Co. , Ltd,Beijing, 100085,China
Abstract:The virtual scene of Vehicle Simulator in the view of real-time precipitation is simulated.By optimizing the particle system and adding to the sprite and shader,a parameterized and adjustable special effect of real-time raindrop and real-time snow is made.With the acceleration of GPU hardware,this method is successfully applied to the Vehicle Simulator System based on OSG graphic toolkit.The results show that the system shows better real-time performance and immersion.
Keywords:particle system  sprite  shader  real time precipitation  GPU
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