首页 | 本学科首页   官方微博 | 高级检索  
     


Quasiconvolutional smoothing of polyhedra
Authors:Richard Lobb
Affiliation:(1) Department of Computer Science, University of Auckland, Private Bag 92019, Auckland, New Zealand
Abstract:This paper describes a method for rounding edges and corners of arbitrary polyhedra that uses a fast approximation to convolutional filtering. The approximation defines an implicit surface, which is rendered with a specialised ray-tracing algorithm. By varying the radius of the smoothing filter, a wide range of effects can be obtained, from perfect polyhedra to lsquoblobby modelsrdquo. Small rounding radii give polyhedra a softer, more natural look, with edges well delineated by shadows and highlights. The rounded surfaces are much easier to specify and compute than those obtained by traditional filleting and surface-blending techniques, and are far more economical in storage.
Keywords:Rounding  Convolution  Implicit surface  Ray tracing  Constructive solid geometry
本文献已被 SpringerLink 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号