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Design guidelines for Classroom Multiplayer Presential Games (CMPG)
Authors:M Villalta  I Gajardo  M Nussbaum  JJ Andreu  A Echeverría  JL Plass
Affiliation:1. School of Engineering, Computer Science Department, Pontificia Universidad Católica de Chile, Chile;2. Games for Learning Institute, New York University, United States
Abstract:In a Classroom Multiplayer Presential Game (CMPG) peers interact collaboratively with the virtual world and amongst themselves in a shared space. The design of this kind of game, however, is a complex process that must consider instruction strategies, methodology, usability and ludic aspects. This article’s aim is to develop and systematize guidelines for the design of CMPGs. To develop these guidelines we used a three-step process: evaluating an initial implementation of a CMPG and finding its problems; defining guidelines that can help overcome these problems; and redesigning the game based on the guidelines before testing it in a real class scenario to assess how helpful the guidelines were in solving the initial problems.
Keywords:Classroom Multiplayer Presential Game  Game design guidelines  Collaborative game  Learning in the classroom  Educational game
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