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Information, decision-making and deception in games
Authors:Dongxu   Jose B.
Affiliation:aGeneral Motors Corporation, R&D, Warren, Michigan 48090, USA;bDepartment of Electrical and Computer Engineering, The Ohio State University, Columbus, OH 43210, USA
Abstract:Modeling deception in a real-world conflict situation is usually difficult. For a better understanding, we study deception through a fundamental relationship between information and decision-making. Under a probabilistic framework, we consider a zero-sum game with an asymmetrical structure, where player 1 receives additional information and player 2 has the potential to inject deception. We derive accuracy conditions on the information obtained by player 1, which can lead to a better decision. The feasibility of deception is further explored, which is conditioned on the quality of deceptive signals generated by player 2. We classify deception into passive and active deception.
Keywords:Decision-making   Zero-sum game   Deception   Nash equilibrium   Mixed strategy
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