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Computer-Supported Collaborative Learning Requiring Immersive Presence (CSCLIP): An Introduction
Authors:JrEmail author" target="_blank">Nicholas?C?RomanoJrEmail author  Ramesh?Sharda  Joyce?Lucca
Affiliation:(1) Spears School of Business, Oklahoma State University, 700 North Greenwood Avenue, Tulsa, OK 74106-0700, USA;(2) Spears School of Business, Oklahoma State University, 329 Business, Stillwater, OK 74078, USA;(3) Spears School of Business, Oklahoma State University, Stillwater, OK 74078, USA
Abstract:The dramatic increase in distance learning (DL) enrollments in higher education is likely to continue. However, research on DL that includes psychomotor, cognitive, and affective skills is virtually non-existent. Indeed, DL for psychomotor skills has been viewed as impossible. Laboratory coursework, which we define as including the acquisition of psychomotor, cognitive, and affective skills, has become a limiting factor in the growth of DL. What is needed is a synergistic integration of technologies and Human-Computer Interface (HCI) principles from Computer Supported Collaborative Learning (CSCL), collaborative learning systems, and immersive presence technologies to enable achievement of psychomotor learning objectives. This paper defines the Computer Supported Collaborative Learning requiring Immersive Presence (CSCLIP) research area, and introduces this special issue of Information Systems Frontiers on CSCLIP and the six papers contained herein.This revised version was published online in March 2005 with corrections to the cover date
Keywords:Computer-Supported Collaborative Learning requiring Immersive Presence (CSCLIP)  distance learning (DL)  Immersive Presence (IP)  Cognitive  Affective  Psychomotor Learning Objectives
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