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Cracking the walnut: Using a computer game to impact cognition,emotion, and behavior of highly aggressive fifth grade students
Authors:L Jon Hobbs  Zheng Yan
Affiliation:Department of Educational and Counseling Psychology, University at Albany, State University of New York, Albany, NY 12222, United States
Abstract:Three fifth grade highly aggressive students participated in a study examining effects of an aggression intervention game. Using single-subject multiple baseline research design, the effect of the game was measured across three domains: attribution of peer intent (cognitive), emotional response (affective) and behavior response (behavioral). The results indicate that, while there were observable individual differences, the game had an immediate impact on attribution of peer behavior across all participants, had a less predictable impact on reported behavioral reactions, and had no discernable impact on reported emotional response. Theoretical and practical implications of the study are discussed.
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