首页 | 本学科首页   官方微博 | 高级检索  
     

基于关键姿态分析的运动图自动构建
引用本文:宗 丹, 李淳芃, 夏时洪, 王兆其. 基于关键姿态分析的运动图自动构建[J]. 计算机研究与发展, 2010, 47(8): 1321-1328.
作者姓名:宗丹  李淳芃  夏时洪  王兆其
作者单位:1. 中国科学院计算技术研究所前瞻研究实验室,北京,100190;中国科学院研究生院,北京,100049
2. 中国科学院计算技术研究所前瞻研究实验室,北京,100190
基金项目:国家自然科学基金,北京市自然科学基金 
摘    要:高结点聚合运动图(snap together motion graph, STM graph)是刻画虚拟角色运动序列关系的一种结构化运动图.其特点是图中每个结点都包含多条与之相连的边,能够实现对虚拟角色的灵活控制.然而现有的高结点聚合运动图构建方法存在手工标注任务繁重、关键姿态提取结果不准确等问题.针对上述问题,提出了一种基于关键姿态分析的运动图自动构建新方法:通过维度约简和非参数密度估计分析样本数据的概率密度,获得一组关键姿态;然后通过分割获得运动片段,最后构建高结点聚合运动图.该方法不仅提高了关键姿态的提取精度,减少了构图过程的主观因素,同时提高了对虚拟角色控制的灵活性.实验结果表明了该方法的有效性.

关 键 词:角色动画  运动图  关键姿态  维度约简  概率密度

Key-Postures Based Automated Construction of Motion Graph
Zong Dan, Li Chunpeng, Xia Shihong, Wang Zhaoqi. Key-Postures Based Automated Construction of Motion Graph[J]. Journal of Computer Research and Development, 2010, 47(8): 1321-1328.
Authors:Zong Dan  Li Chunpeng  Xia Shihong  Wang Zhaoqi
Abstract:STM graph (snap together motion graph), with high degree of polymerization nodes, is a structured graph to describe the relationship of the motion segments in character animation. Nodes in a motion graph serve as postures and edges between these nodes correspond to motion clips. Each node in an STM graph is connected with multiple edges. Many different approaches have been proposed to construct motion graphs from the existing motion capture data, which gives the user a flexible way to synthesize natural looking motion and control the character. So it becomes a hot topic to construct motion graphs automatically. However, the current methods of constructing STM graph depend largely on the experience and manual manipulations. Focusing on the problems mentioned above, a novel method to create motion graph automatically is proposed in this paper. Dimension reduction and nonparametric density estimation analysis are adopted to extract the key postures from motion capture data. The segments are obtained to construct the motion graph with high degree of polymerization nodes. The method not only improves the accuracy of extraction of key postures and reduces the subjective factor, but also improves the flexibility of controlling the virtual characters. Experiments have been done on taekwondo motion clip with 934 frames and badminton motion clip with 1798 frames. The results show the effectiveness of the method.
Keywords:character animation  motion graph  key posture  dimension reduction  probability density
本文献已被 万方数据 等数据库收录!
点击此处可从《计算机研究与发展》浏览原始摘要信息
点击此处可从《计算机研究与发展》下载全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号