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一种围棋定式的机器学习方法
引用本文:谷蓉,刘学民,朱仲涛,周杰.一种围棋定式的机器学习方法[J].计算机工程,2004,30(6):142-144,173.
作者姓名:谷蓉  刘学民  朱仲涛  周杰
作者单位:1. 智能技术与系统国家重点实验室智能信息处理分室,清华大学自动化系,北京,100084
2. 智能技术与系统国家重点实验室,清华大学计算机科学与技术系,北京,100084
摘    要:提出了一种围棋定式的机器学习方法。利用此方法可实现从棋谱库中自动提取定式并生成定式库。此外,对于棋谱数量较大的情况,采用分阶段学习方法,提高了学习效率。应用此方法,时34000局棋谱进行处理,得到定式点680638个。最后,还给出了1种基于组合博弈理论在计算机围棋博弈系统中使用定式的方法。

关 键 词:围棋定式  机器学习  组合博弈理论
文章编号:1000-3428(2004)06-0142-03

A Machine Learning Method of Joseki Database for Computer Go
GU Rong,LIU Xuemin,ZHU Zhongtao,ZHOU Jie.A Machine Learning Method of Joseki Database for Computer Go[J].Computer Engineering,2004,30(6):142-144,173.
Authors:GU Rong  LIU Xuemin  ZHU Zhongtao  ZHOU Jie
Affiliation:GU Rong1,LIU Xuemin2,ZHU Zhongtao2,ZHOU Jie1
Abstract:A machine learning method of Go joseki for computer Go game system is proposed in this paper. By using this method, various Go joseki can be automatically extracted from human-played Go game files so as to construct a joseki-tree database. The learning procedure can be separated by several steps when the learning data set is too large. This approach improves the learning efficiency. 34 000 human-played Go games are processed and 680 638 joseki nodes are created. In addition, a method of how to apply joseki, which is based on combinatory game theory, to computer Go game system is presented.
Keywords:Joseki  Machine learning  Combinatorial game theory
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