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基于Unity 的虚拟战场地理环境构建
引用本文:陈永科,杨艾军,王华,何伟.基于Unity 的虚拟战场地理环境构建[J].兵工自动化,2014,33(7):20-23.
作者姓名:陈永科  杨艾军  王华  何伟
作者单位:陆军军官学院军事训练教研室,合肥,230031;陆军军官学院军事训练教研室,合肥,230031;陆军军官学院军事训练教研室,合肥,230031;陆军军官学院军事训练教研室,合肥,230031
摘    要:虚拟战场地理环境在部队的训练和作战过程中发挥越来越重要的作用。采用Unity开发平台是构建虚拟战场地理环境的一种有效方式。针对战场地理的基本要素,研究基于Unit3d开发引擎的虚拟战场地理环境构建步骤,提出地形生成顺序和制作素材工具的优化方法,并对地形高度图生成、地形纹理、道路交通、地质细节等关键技术进行探讨。该研究对于虚拟地形环境构建具有一定的技术参考作用。

关 键 词:虚拟战场地理环境  Unity3d  构建方法  关键技术
收稿时间:2014/7/28 0:00:00

Building of Virtual Battlefield Geographic Environment Based on Unity
Chen Yongke,Yang Aijun,Wang Hua,He Wei.Building of Virtual Battlefield Geographic Environment Based on Unity[J].Ordnance Industry Automation,2014,33(7):20-23.
Authors:Chen Yongke  Yang Aijun  Wang Hua  He Wei
Affiliation:(Military Training Staff Room, Army Officer Academy of PLA, Hefei 230031, China)
Abstract:Now virtual battlefield geographic environment plays more important role in the process of army training and operations. Using Unity platform can become an effective way to build it. In view of the basic elements, this article studies the steps of virtual battlefield environment building based on the Unit3d, and puts forward the optimization method of terrain generation sequence and production material tools. The paper also discusses many key technologies, such as terrain height map generation, terrain texture, road traffic, geology details. The research has a certain technical reference on the construction of virtual terrain environment.
Keywords:virtual battle geographic environment  Unity3d  building methods  key technologies
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