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Efficient view-dependent refinement of 3D meshes using sqrt{3}-subdivision
Authors:Pierre?Alliez   author-information"  >  author-information__contact u-icon-before"  >  mailto:pierre.alliez@sophia.inria.fr"   title="  pierre.alliez@sophia.inria.fr"   itemprop="  email"   data-track="  click"   data-track-action="  Email author"   data-track-label="  "  >Email author,Nathalie?Laurent,Henri?Sanson,Francis?Schmitt
Affiliation:(1) France Télécom R&D DIH HDM, 4, rue du Clos Courtel BP 59, 35512 Cesson-Sévigné Cedex, France;(2) Ecole Nationale Supérieure des Télécommunications, 46, rue Barrault, 75634 Paris Cedex 13, France
Abstract:In this paper we introduce an efficient view-dependent refinement technique well suited to adaptive visualization of 3D triangle meshes on a graphic terminal. Our main goal is the design of fast and robust, smooth surface reconstruction from coarse meshes. We demonstrate that the sqrt{3}-subdivision operator recently introduced by Kobbelt offers many benefits, including view-dependent refinement, removal of polygonal aspect and a highly tunable level of detail adaptation. In particular, we propose a new data structure that requires neither edges nor hierarchies for efficient and reversible view-dependent refinement. Results on various 3D meshes illustrate the relevance of the technique.
Keywords:Surface reconstruction  Adaptive visualization  View-dependent refinement  Subdivision surfaces  Device-driven refinement
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