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Facial animation by reverse morphing on a sequence of real images: application to film and video production
Authors:Thierry Lauthelier  Marc Neveu
Affiliation:1. Mac Guff Ligne, 6, rue de la Cavalerie, F.75015, Paris
2. Laboratoire LE2I, Université de Bourgogne, 9, allée Alain Savary, BP 47870, F.21078, Dijon, Cedex
Abstract:Research on facial animation is as vast as the many interests and needs that can be found in the general public, television or film production. For Mac Guff Ligne, a company specialized in the fabrication of special effects and computer generated images, the needs and the constraints on such a topic are very big. Morphing is often used in facial animation, and consists in mixing several expression models. As we will discover, the advantages in using morphing are numerous, but the animation workload remains long and time-consuming. Our goal is to propose a fast and reliable animation tool that is based on the same morphing technique with which the graphic artists are familiar. Our method is to inverse the classical process of morphing, and to match a real facial animation to a 3D facial animation by automatic calculation of the weights of expression models. Firstly, we discretize the real facial animation using a number of characteristic points. Then we follow the path of each point by optic or magnetic motion capture, or through the filmed images. This tracked down animation is then decomposed, for each frame, according to a basis of characteristic expressions (joy, anger, etc.) that can be automatically taken out from the real animation during the calibration stage. It means that we express a simplified shape of the face by linear composition of a series of basic faces. Finally, we can reintroduce the results of this decomposition into a more complex facial morph which has a totally different topology and geometry. The user can thus complete and modify the resulting animation using a tool he knows well. This method, used in production at Mac Guff Ligne, proves to be a solid, effective and easy-to-use work base for facial animation.
Keywords:
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