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基于OpenGL的矿山井巷工程三维设计
引用本文:李贺英,龚春秀,杨鹏.基于OpenGL的矿山井巷工程三维设计[J].矿业工程,2006,4(3):58-61.
作者姓名:李贺英  龚春秀  杨鹏
作者单位:北京科技大学,北京,100083
摘    要:详细阐述了导线截面法进行井巷工程的设计原理及具体实施效果.并对设计过程中存在的三维坐标的屏幕获取、巷道贯通的处理等难题,提出了具体的解决方法.最后在Delphi和OpenGL支持下,编程实现三维巷道的设计和绘制,有效地解决了三维井巷设计的表达与呈现问题.

关 键 词:井巷工程  三维设计  导线截面法  OpenGL
文章编号:1671-8550(2006)03-0058-03
收稿时间:2005-11-13
修稿时间:2005年11月13

OpenGL-based three-dimensional design of underground heading
LI He-ying,GONG Chun-xiu,YANG Peng.OpenGL-based three-dimensional design of underground heading[J].Mining Engineering,2006,4(3):58-61.
Authors:LI He-ying  GONG Chun-xiu  YANG Peng
Abstract:The principle and practical performance of OpenGL-based three-dimensional design of underground heading are explained.Solutions to solve difficulties such as taking three-dimensional coordinate from screen,dealing with interpenetration of headings are discussed.On the basis of Delphi and OpenGL,a computer program for design and draw-up of three-dimensional heading is established,which solves problems of expression & showing of three-dimensional heading design.
Keywords:heading construction  three-dimensional design  guideline sectional method
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