Sports over a Distance |
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Authors: | Florian ‘Floyd’ Mueller Gunnar Stevens Alex Thorogood Shannon O’Brien Volker Wulf |
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Affiliation: | 1.Commonwealth Scientific and Industrial Research Organisation (CSIRO) ICT Centre,Acton,Australia;2.Institute for Information Systems,University of Siegen,Siegen,Germany;3.Fraunhofer Institute for Applied Information Technology (FhG-FIT),Sankt Augustin,Germany |
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Abstract: | Sport is a domain full of movement-based interactions. These interactions typically have positive health effects as well as
an impact on social bonding. We have investigated ways in which computer augmented devices can lead to new sport experiences
and explored opportunities to combine physical activities with remote social bonding. Three prototypes have been implemented
which showcase movement-based interaction in sports. “Breakout for Two” allows geographically distant users to play a physically
exhausting ball game together. “FlyGuy” gives users a hang-glide experience controllable through body movement. “Push’N’Pull”
uses isometric exercise equipment over a network to encourage users to complete a cooperative game whilst performing intense
muscular actions. A comparison of these applications shows that such movement-based interaction in a networked environment
allows players in different locations to achieve a work out and also to socialize. Based on these projects, we conclude with
practical design implications for future Exertion Interfaces. |
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