首页 | 本学科首页   官方微博 | 高级检索  
     

基于不规则块的纹理合成方法
引用本文:熊昌镇, 黄 静, 齐东旭. 基于不规则块的纹理合成方法[J]. 计算机研究与发展, 2007, 44(4): 701-706.
作者姓名:熊昌镇  黄静  齐东旭
作者单位:中山大学信息科学与技术学院,广州,510275;广东省信息安全技术重点实验室,广州,510275;北京师范大学珠海分校信息技术与软件工程学院,珠海,519085
基金项目:国家重点基础研究发展计划(973计划) , 国家自然科学基金 , 广东省自然科学基金
摘    要:为了很好地保持纹理的边界结构特征,提出了一种利用人眼的视觉特性,采用不规则块、随机覆盖法和曲线最优匹配的纹理合成新方法.新方法分两个步骤:首先根据人眼的视觉特性,采用智能选择工具从样本纹理中抽取出具有明显边界特征的不规则块,然后采用随机覆盖法和曲线最优匹配法来决定如何把不规则块拷贝到目标纹理中.和已有的合成方法相比,新方法能更好地保持纹理的边界结构特征.实验表明该方法可以快速高效地合成高质量的纹元式纹理.

关 键 词:纹理合成  不规则块  最优匹配法  纹元式纹理
修稿时间:2006-03-03

Irregular Patch for Texture Synthesis
Xiong Changzhen, Huang Jing, Qi Dongxu. Irregular Patch for Texture Synthesis[J]. Journal of Computer Research and Development, 2007, 44(4): 701-706.
Authors:Xiong Changzhen  Huang Jing  Qi Dongxu
Affiliation:1 School of Information Science and Technology, Sun Yat-sen University, Guangzhou 510275; 2 College of Information Technology and Software Engineering, Beijing Normal University Zhuhai Campus, Zhuhai 519085;3 Guangdong Province Key Laboratory of Information Security, Guangzhou 510275
Abstract:Patch-based texture synthesis methods have achieved significant progress. Nevertheless, there is still a serious problem in the seam of two adjacent patches. In order to preserve the texture border structures of adjacent patches sample, a new texture synthesis method is developed using irregular patches, a random overlapping method and an optimal matching algorithm. This new texture synthesis method is composed of two stages. In the first stage, an irregularly shaped feature patch is extracted by identifying a set of border structure features from the sample texture based on HVS using intelligent selecting tools. Then different irregular patches are obtained by introducing a small amount of deformation. In the second stage, guided by the irregular patch image, the random overlapping method and the optimal matching method are applied to texel-overlapped texture and texel-nonoverlapped texture respectively to decide how to paste the irregular patches into the output texture correctly. A variety of synthesis examples are shown, including structured texture, near-regular structured image and irregular texture. A comparison between the new method and Graphcut is given. Compared with be existing methods, the new method can preserve the border structures more efficiently and the results of the experiment also demonstrate that the new method can produce “texel-style texture” of high quality.
Keywords:texture synthesis  irregular patch  optimal matching method  texel-style texture
本文献已被 CNKI 维普 万方数据 等数据库收录!
点击此处可从《计算机研究与发展》浏览原始摘要信息
点击此处可从《计算机研究与发展》下载全文
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号