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ISHair: Importance Sampling for Hair Scattering
Authors:Jiawei Ou  Feng Xie  Parashar Krishnamachari  Fabio Pellacini
Affiliation:1. DreamWorks Animation;2. Dartmouth College;3. Sapienza University of Rome
Abstract:We present an importance sampling method for the bidirectional scattering distribution function (bsdf) of hair. Our method is based on the multi‐lobe hair scattering model presented by Sadeghi et al. SPJT10] ]. We reduce noise by drawing samples from a distribution that approximates the bsdf well. Our algorithm is efficient and easy to implement, since the sampling process requires only the evaluation of a few analytic functions, with no significant memory overhead or need for precomputation. We tested our method in a research raytracer and a production renderer based on micropolygon rasterization. We show significant improvements for rendering direct illumination using multiple importance sampling and for rendering indirect illumination using path tracing.
Keywords:I  3  7 [Computer Graphics]: Three‐Dimensional Graphics and Realism—  Color  shading  shadowing  and texture
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