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大区域虚拟战场环境中线矢量的存储与显示
引用本文:赵爽,李学军,刘涛. 大区域虚拟战场环境中线矢量的存储与显示[J]. 装备指挥技术学院学报, 2004, 15(5): 86-90. DOI: 10.3783/j.issn.1673-0127.2004.05.021
作者姓名:赵爽  李学军  刘涛
作者单位:1. 装备指挥技术学院,研究生部,北京,101416
2. 装备指挥技术学院,电子工程系,北京,101416
基金项目:国家高技术发展计划项目
摘    要:矢量数据是大区域虚拟战场环境系统所需的重要数据源。研究了基于四叉树结构的线矢量数据的存储,解决了线矢量数据的分割、抽稀和不同分辨率的无缝拼接问题。通过海量数据测试证明:该方法可以快速生成基于四叉树结构的线矢量数据库,显示速度达到了实时、无缝漫游的要求。

关 键 词:线矢量数据  四叉树  抽稀
文章编号:1673-0127(2004)05-0086-05
修稿时间:2003-12-16

Line Vector Data Storage and Display in Large Area Virtual Battle-field Environment
ZHAO Shuang,LI Xue-jun,LIU Tao. Line Vector Data Storage and Display in Large Area Virtual Battle-field Environment[J]. Journal of the Academy of Equipment Command & Technology, 2004, 15(5): 86-90. DOI: 10.3783/j.issn.1673-0127.2004.05.021
Authors:ZHAO Shuang  LI Xue-jun  LIU Tao
Affiliation:ZHAO Shuang~1,LI Xue-jun~2,LIU Tao~1
Abstract:Vector data is the important data source in large area virtual battle-field environment. The paper researches the storage of line vector data based on quad-tree architecture, solves the problems of line vector data dividing and sparse and recovers the cracks between different LOD(lever of detail).The method has been tested by large scale data. It can produce quad-tree based line vector data base rapidly and make real-time and seamless walk-through.
Keywords:line vector data  quad-tree  sparse
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