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Procedural solid-space techniques for modeling and animating waves
Authors:Cesar Tadeu Pozzer  Srgio Roberto Matiello Pellegrino
Affiliation:

Instituto Tecnológico de Aeronáutica (ITA), Pç. Mal Eduardo Gomes, 50, São José dos, Campos, SP, Brazil

Abstract:This paper presents empirical image-synthesis techniques to define, animate and visualize scenes that simulate the behavior of the open-sea surface. Wave texture, defined by noise functions is applied by means of a solid-space animation technique to generate surface animation. Wave modeling is obtained by means of the bump-mapping technique. An implementation based on the Phong model is used to determine diffuse and specular reflections. As a result of the synthesis process, a set of frames is obtained, and is then used to compose the animation.
Keywords:Animation  Shading  Solid texture synthesis  Realistic rendering
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