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基于机器学习的三维场景高度真实感绘制方法综述
引用本文:赵烨梓,王璐,徐延宁,曾峥,葛亮昇,朱君秋,徐子林,赵钰,孟祥旭. 基于机器学习的三维场景高度真实感绘制方法综述[J]. 软件学报, 2022, 33(1): 356-376. DOI: 10.13328/j.cnki.jos.006334
作者姓名:赵烨梓  王璐  徐延宁  曾峥  葛亮昇  朱君秋  徐子林  赵钰  孟祥旭
作者单位:山东大学 软件学院, 山东 济南 250101;数字媒体技术教育部工程研究中心, 山东 济南 250101
基金项目:国家重点研发计划(2020YFB1708900);国家自然科学基金(61872223);山东省自然科学基金(ZR2020LZH016)
摘    要:目前,电影、动漫、游戏等产业对真实感绘制的需求越来越高,而三维场景高度真实感绘制通常需要耗费大量的计算时间和存储空间来计算全局光照,如何在保证绘制质量的前提下提升绘制速度依然是图形学领域面临的核心和热点问题之一.数据驱动的机器学习方法开辟了一种新的研究思路,近年来研究者将多种高度真实感绘制方法映射为机器学习问题,从而大...

关 键 词:真实感绘制  机器学习  全局光照  基于物理的材质模型  蒙特卡洛降噪
收稿时间:2020-08-20
修稿时间:2021-01-03

State-of-the-art Survey on Photorealistic Rendering of 3D Sences Based on Machine Learning
ZHAO Ye-Zi,WANG Lu,XU Yan-Ning,ZENG Zheng,GE Liang-Sheng,ZHU Jun-Qiu,XU Zi-Lin,ZHAO Yu,MENG Xiang-Xu. State-of-the-art Survey on Photorealistic Rendering of 3D Sences Based on Machine Learning[J]. Journal of Software, 2022, 33(1): 356-376. DOI: 10.13328/j.cnki.jos.006334
Authors:ZHAO Ye-Zi  WANG Lu  XU Yan-Ning  ZENG Zheng  GE Liang-Sheng  ZHU Jun-Qiu  XU Zi-Lin  ZHAO Yu  MENG Xiang-Xu
Affiliation:School of Software, Shandong University, Jinan 250101, China;Engineering Research Center of Digital Media Tecnology, Minstry of Education, Jinan 250101, China
Abstract:Nowadays, the demand for photo-realistic rendering in the movie, anime, game and other industries is increasing, and the highly realistic rendering of 3D scenes usually requires a lot of calculation time and storage to calculate global illumination. How to ensure the quality of rendering on the premise of improving drawing speed is still one of the core and hot issues in the field of graphics. The data-driven machine learning method has opened up a new idea. In recent years, researchers have mapped a variety of highly realistic rendering methods to machine learning problems, thereby greatly reducing the computational cost. This article summarizes and analyzes the research progress of highly realistic rendering methods based on machine learning in recent years, including:global illumination optimization calculation methods based on machine learning, physical material modeling methods based on deep learning, and participatory media drawing method optimization based on deep learning, Monte Carlo Denoising method based on machine learning, etc. This article discusses the mapping ideas of various drawing methods and machine learning methods in detail, summarizes the construction methods of network models and training data sets, and conducts comparative analysis on drawing quality, drawing time, network capabilities and other aspects. Finally, this paper proposes possible ideas and future prospects for the combination of machine learning and realistic rendering.
Keywords:photorealistic rendering  machine learning  global illumination  physics-based material model  Monte Carlo noise reduction
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