首页 | 本学科首页   官方微博 | 高级检索  
     

建筑设计虚拟现实技术
引用本文:吴成东,唐铁英,杨丽英. 建筑设计虚拟现实技术[J]. 沈阳建筑工程学院学报(自然科学版), 2005, 21(2): 146-149
作者姓名:吴成东  唐铁英  杨丽英
作者单位:[1]沈阳建筑大学信息与控制工程学院,辽宁沈阳110168 [2]浙江大学电气工程学院,浙江杭州310027
基金项目:科技部国际合作重点项目(2003DF020009)
摘    要:目的 将虚拟现实技术应用在建筑设计中,实现建筑场景的虚拟现实设计.方法 通过分析比较建筑虚拟现实设计软件的特点.研究虚拟场景光线处理和建筑场景建模算法。构造虚拟场景模型.结果 将虚拟场景模型软件导入到建筑视景中,引入二维纹理贴图。增强了模型的真实性.结论 虚拟现实技术的方法提高了实时漫游速度.研究了二维和三维空间切换方法。使生成的建筑漫游场景立体感强。具有良好的交互性、实时性.

关 键 词:虚拟现实技术  建筑设计  虚拟场景  技术应用  场景建模  光线处理  设计软件  分析比较  场景模型  模型软件  纹理贴图  切换方法  三维空间  实时漫游  真实性  立体感  交互性  实时性  二维  算法
文章编号:1671-2021(2005)02-0146-04
修稿时间:2004-11-15

The Technology of Virtual Reality in Architectural Design
WU Cheng-dong,TANG Tie-ying,YANG Li-ying. The Technology of Virtual Reality in Architectural Design[J]. Journal of Shenyang Archit Civil Eng Univ: Nat Sci, 2005, 21(2): 146-149
Authors:WU Cheng-dong  TANG Tie-ying  YANG Li-ying
Affiliation:WU Cheng-dong~1,TANG Tie-ying~2,YANG Li-ying~1
Abstract:In order to realize the design of architectural virtual scene,the method is studied based on the technology of mutual virtual reality.The characteristics of architectural design software of virtual reality are analyzed and contrasted.The methods of light ray processing in virtual scene and the modeling algorithm of constructing scene are researched.The virtual scene model of architecture is built through putting in the software.Reality of model is strengthened by using the texture pattern of two-dimension.The method of scene drawing is studied,based on the combination of geometry algorithm and image processing algorithm,which accelerates the drawing.The speed of walking-through is put up effectively.The alternate methods,between two-dimension and three-dimension space,are studied.The created architectural scenes of walking-through are good at three-dimension model space,interactive,and real-time.
Keywords:virtual reality  architectural design  architecture scene  walking-through  mutual
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号