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Fast generation method of 3D scene in Chinese landscape painting
Authors:Zhou  Pengbo  Li  Kaiyue  Wei  Wei  Wang  Zhe  Zhou  Mingquan
Affiliation:1.College of Information Science and Technology, Beijing Normal University, Beijing, 100875, China
;2.School of Computer Science and Engineering, Xi’an University of Technology, Xi’an, 710048, China
;
Abstract:

The three-dimensional (3D) modeling of Chinese landscape painting is of great significance for the digital protection of cultural heritage and the production of virtual reality content. A fast modeling method to create 3D landscape scenes for traditional Chinese painting is proposed in this paper, based on integrated terrain modeling and the water flow rendering algorithm. A height map generation algorithm based on auxiliary lines is first proposed to carry out fast modeling from a simple two-dimensional contour to create a 3D mountain model. A realistic flow simulation that fits the topography is then undertaken, based on a flow chart which is calculated using the particle force in the normal grid of topography, and the theory of smoothing particle hydrodynamics. Finally, a stylistic scene that conforms to the artistic concept of traditional Chinese painting is acquired by optimizing the parameters. The interactive modeling platform of the integrated algorithm is tested in this study, and compared with existing research. Results show the method can achieve real-time rendering and realistic rendering to rapidly generate a 3D scene model consistent with a traditional painting scene, and provide support for the follow up development of virtual reality applications.

Keywords:
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