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基于三角剖分的人脸纹理映射
引用本文:陈柯,杜利民,赵向阳,汪志鸿. 基于三角剖分的人脸纹理映射[J]. 微计算机应用, 2007, 28(1): 1-4
作者姓名:陈柯  杜利民  赵向阳  汪志鸿
作者单位:1. 中国科学院声学研究所,北京,100080;中国科学院研究生院,北京,100039
2. 中国科学院声学研究所,北京,100080
摘    要:采用通用的三维人脸模型和任意的人脸纹理图像,基于Delaunay三角剖分,提出了一种灵活的3D人脸的纹理映射方法。该方法对人脸特征点集做三角剖分,在纹理图像和三维网格之间建立了一个准确的拓扑同构映射关系,从而得到高真实度的纹理映射。该算法不受网格调整精度的影响,同时适用于不同的纹理映射到同一三维人脸模型上。

关 键 词:人脸重建  纹理映射  Delaunay三角剖分
修稿时间:2005-06-06

Facial Texture Mapping Based on Triangulation
CHEN Ke,DU Limin,ZHAO Xiangyang,WANG Zhihong. Facial Texture Mapping Based on Triangulation[J]. Microcomputer Applications, 2007, 28(1): 1-4
Authors:CHEN Ke  DU Limin  ZHAO Xiangyang  WANG Zhihong
Affiliation:1. Institute of Acoustics, Chinese Academy of Sciences, Beijing, 100080, China;2.Graduate School of Chinese Academy of Sciences, Beijing, 100039, China
Abstract:Based on Delaunay triangulation,this paper proposes an a flexible algorithm to do 3D facial texture mapping between a genetic 3D facial model and a facial texture. Applying a D-triangulation on the facial feature points, a precise and topological isomorphic mapping is established between 3D mesh and texture.The texture mapping with high quality can be obtained. This algorithm isn't influenced by the precision of model fitting and can be used to map different textures on the same model.
Keywords:Human Face Reconstruction   Texture Mapping   Delaunay Triangulation
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