Abstract: | Administered either high or low punishments in the form of candy removal to 24 1st and 2nd graders ostensibly for their performance on a keypressing task. Punishment was actually presented according to a preprogrammed schedule independent of the S's responding. Interspersed with these trials, stories were told about children who resisted temptations, and the Ss assigned rewards or punishments to these characters. Following high punishment, the Ss punished the characters less frequently and intensely than after low punishment. Since modeling and reward-deservedness explanations are untenable in this study, the results are interpreted in terms of image improvement. (PsycINFO Database Record (c) 2010 APA, all rights reserved) |