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Digital Game Dynamics Preferences and Player Types
Authors:Jukka Vahlo  Johanna K Kaakinen  Suvi K. Holm  Aki Koponen
Affiliation:1. Turku School of Economics, Centre for Collaborative Research, University of Turku, Finland;2. Department of Psychology, University of Turku, Finland
Abstract:In this study, we examine digital game preferences by identifying game dynamics, i.e. player–game interaction modes, of 700 contemporary digital games, and players' (N = 1717) desire to play games with specific types of dynamics. Based on statistical analysis of the data, 5 game dynamics preference categories (“assault,” “manage,” “journey,” “care,” and “coordinate”) and 7 player types were revealed. The results show that identifying player types requires including both preferred and undesired game dynamics categories in the analysis. The findings unveil digital gaming as a more multifaceted phenomenon than common stereotypes suggest. The original game preferences model we present in this study can be conceptualized as a complementary approach for motivations to play and player behavior studies.
Keywords:Digital Games  Typology  Game Dynamics  Preferences  Activity Theory  Survey
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