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基于Geometry Clipmap算法的大规模地形可视化研究
引用本文:胡鹏昱,王晓军.基于Geometry Clipmap算法的大规模地形可视化研究[J].计算机应用与软件,2012,29(7):87-90,108.
作者姓名:胡鹏昱  王晓军
作者单位:1. 上海农林职业技术学院信息与计算机系 上海201600
2. 上海征途信息技术有限公司 上海201613
基金项目:上海高校选拔培养优秀青年教师科研专项基金
摘    要:大规模地形可视化一直是实时计算机图形学的研究瓶颈,归因于地形数据的海量性与实时计算机图形学的实时性之间的矛盾。基于Geometry Clipmap算法提出一个扩展的大规模地形实时渲染的解决方案,在高效地利用现代图形学硬件的同时,有效地减少批次渲染的三角形面片数量。在使用合适的数据调度算法之后,使无限大小地形的实时漫游成为可能。

关 键 词:地形可视化  GPU  Geometry  Clipmap

ON LARGE SCALE TERRAIN VISUALISATION BASED ON GEOMETRY CLIPMAP ALGORITHM
Hu Pengyu , Wang Xiaojun.ON LARGE SCALE TERRAIN VISUALISATION BASED ON GEOMETRY CLIPMAP ALGORITHM[J].Computer Applications and Software,2012,29(7):87-90,108.
Authors:Hu Pengyu  Wang Xiaojun
Affiliation:1(Deparment of Information and Computer Science,Shanghai Vocational College of Agriculture and Forestry,Shanghai 201600,China) 2(Shanghai Journey Information Technology Co.,Ltd.,Shanghai 201613,China)
Abstract:Large scale terrain visualisation has been the bottleneck of real-time computer graphics due to the contradiction between massive nature of terrain data and real-time of computer graphics.An expended algorithm based on Geometry Clipmap is proposed in the paper as the solution of large-scale terrain rendering,it effectively reduces the number of triangular patch rendering in batch while efficiently makes use of modern graphics hardware.The use of appropriate data scheduling algorithm makes it possible to timely perform roaming on terrain with unlimited size.
Keywords:Terrain visualisation GUP Geometry Clipmap
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