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An interactive virtual prototyping platform considering environment effect described by fluid dynamics
Authors:Zheng Wang
Affiliation:1. School of Physics and Astronomy, University of Birmingham, Birmingham B15 2TT, United Kingdom;2. Brookhaven National Laboratory, Physics Department and Instrumentation Division, Upton, NY 11973-5000, USA;3. Cavendish Laboratory, University of Cambridge, JJ Thomson Avenue, Cambridge CB3 0HE, United Kingdom;4. Centro Nacional de Microelectronica (IMB-CNM, CSIC), Campus UAB-Bellaterra, 08193 Barcelona, Spain;5. DESY, Notkestrasse 85, 22607 Hambrug, Germany;6. Physikalisches Institut, Universität Freiburg, Hermann-Herder-Str. 3, D-79104 Freiburg, Germany;7. DPNC, University of Geneva, 24, Quai Ernest-Ansermet, CH-1211 Geneve 4, Switzerland;8. SUPA - School of Physics and Astronomy, University of Glasgow, Glasgow G12 8QQ, United Kingdom;9. Solid State Div., Hamamatsu Photonics K.K., 1126-1, Ichino-cho, Higashi-ku, Hamamatsu-shi, Shizuoka 435-8558, Japan;10. Institute of Particle and Nuclear Study, KEK, Oho 1-1, Tsukuba, Ibaraki 305-0801, Japan;11. Department of Science Education, Kyoto University of Education, Kyoto 612-8522, Japan;12. Physics Department, Lancaster University, Lancaster LA1 4YB, United Kingdom;13. Oliver Lodge Laboratory, Department of Physics, University of Liverpool, Oxford St., Liverpool L69 7ZE, United Kingdom;14. Jo?ef Stefan Institute and Department of Physics, University of Ljubljana, Ljubljana, Slovenia;15. Department of Physics and Astronomy, University of New Mexico, MSC07 4220, 1919 Lomas Blvd. NE, Albuquerque, NM 87131, USA;p. Nikhef, Science Park 105, 1098 XG Amsterdam, The Netherlands;q. Department of Physics, Osaka University, Machikaneyama-cho 1-1, Toyonaka-shi, Osaka 560-0043, Japan;r. Charles University in Prague, Faculty of Mathematics and Physics, V Holesovickach 2, Prague 8, Czech Republic;s. Academy of Sciences of the Czech Republic, Institute of Physics, Na Slovance 2, 18221 Prague 8, Czech Republic;t. School of Physics and Astronomy, Queen Mary University of London, London E1 4NS, United Kingdom;u. Santa Cruz Institute for Particle Physics (SCIPP), University of California, Santa Cruz, CA 95064, USA;v. Department of Physics and Astronomy, The University of Sheffield, Hicks Building, Hounsfield Road, S3 7RH Sheffield, United Kingdom;w. Institute of Science and Engineering, Tokyo Institute of Technology, Ookayama 2-12-1, Meguro-ku, Tokyo 152-8551, Japan;x. Institute of Pure and Applied Sciences, University of Tsukuba, Tsukuba, Ibaraki 305-8751, Japan;y. Center for Integrated Research in Fundamental Science and Engineering, University of Tsukuba, Tsukuba, Ibaraki 305-8571, Japan;z. IFIC/CSIC-UVEG, Ed. Inst. Investigacion, PO Box 22085, 46071 Valencia, Spain;1. State Key Laboratory of Robotics and System, Harbin Institute of Technology, Harbin 150001, China;2. Department of Aerospace Engineering, Ryerson University, Toronto, Ontario, Canada, M5B 2K3;1. College of Life Sciences, Xinyang Normal University, Xinyang, Henan 464000, P.R. China;2. College of Animal Husbandry and Veterinary Medicine, Henan Agricultural University, Zhengzhou 450002, P.R. China;3. Institute of Animal Science, Chinese Academy of Agriculture Science, Beijing 100094, P.R. China;4. College of Animal Science and Technology, Inner Mongolia University for the Nationalities, Inner Mongolia, 028000, P.R. China;1. Department of Electrical and Electronic Engineering, Tokyo Institute of Technology, 2-12-1 Ookayama, Meguro, Tokyo 152-0033, Japan;2. Department of Electrical Engineering and Information Systems, The University of Tokyo, 7-3-1 Hongo, Bunkyo, Tokyo 113-8656, Japan;3. Center for Spintronics Research Network (CSRN), The University of Tokyo, 7-3-1 Hongo, Bunkyo, Tokyo 113-8656, Japan
Abstract:Virtual prototyping (VP) technology has been regarded as a cost-effective way of envisaging real circumstances that enhance effective communication of designs and ideas, without manufacturing physical samples. Different from recent interactive VPs that are only based on multi-body systems, our VP platform is based on a multi-body coupled with fluid system, that is, the performance and functions of a VP will not be independent of environment factors or disturbances but interact with each other and constitute a whole system. Using this platform designers can simulate a robot through vacuum, air, water environments, etc., so it can provide a better support to the generality and quality of a VP. As for interactive manipulation, designers can modify the constraints between bodies, apply force/torque to interested bodies and change the parameters of forces/torques. Corresponding to user interaction, the platform automatically updates the dynamic behavior of the VP under current condition in the simulation loop. Furthermore, we implemented a virtual MiniBaja vehicle to verify the interactivity and effectiveness of this platform.
Keywords:
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