Using a computer game to develop advanced AI |
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Authors: | Laird J.E. |
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Affiliation: | Michigan Univ., MI; |
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Abstract: | Building software agents that can survive in the harsh environment of a popular computer game (Quake II) provides fresh insight into the study of artificial intelligence (AI). Our Quakebot uses Soar-an engine for making and executing decisions-as its underlying AI engine for controlling a single player. We chose Soar as our AI engine because our real research goal is to understand and develop general integrated intelligent agents |
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