Public Writing in Gaming Spaces |
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Authors: | Matthew SS Johnson [Author Vitae] |
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Affiliation: | Department of English, Peck Hall 3206, Southern Illinois University Edwardsville, Edwardsville, IL 62026-1431, United States |
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Abstract: | Although recent composition scholarship has focused on public writing and civic participation, classroom practices do not (yet) seem to match the theory. This trend should not indicate, though, that public writing is not being done—rather that we may have to look beyond the classroom to see our students participating in it. “Public Writing in Gaming Spaces” argues that the writing computer gamers do in and for their online communities is not only directed to clearly definable audiences and with specific purposes, but also has the potential to institute real, measurable change within gaming communities and the larger gaming industry. What is more, unlike conventional academic spaces and workspaces, the playspace in which gamers write is comprised of textual exchange that is self-motivated; the writers themselves collaboratively construct them. “Gamer-authors” ultimately discover that they are agents who have the power, through writing, to shape the electronic worlds—games and other online spaces—they regularly inhabit, putting into sharp relief how writing does, in fact, matter. It can institute change. |
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Keywords: | Public writing Game Civic participation Civic discourse Citizen Community Gaming environment Video gaming Computer game |
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