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基于CityEngine三维虚拟校园场景设计与实现
引用本文:马光明,王聪华,李丽宁.基于CityEngine三维虚拟校园场景设计与实现[J].软件,2019(4):46-50.
作者姓名:马光明  王聪华  李丽宁
作者单位:1.西藏民族大学信息工程学院;2.西藏光信息处理与可视化技术重点实验室
基金项目:国家重点研发计划项目(2017YFB1402101);西藏自治区科技厅科技重点项目(藏科发[2013]189)
摘    要:本文以西藏民族大学校园三维场景制作的过程为例,使用CityEngine对学校中建筑物进行快速批量建模,并依托CityEngine规则建模与ArcGIS无缝衔接的优点,在WebScene中,进行虚拟三维展示。应用CityEngine软件的优势对校园建筑建模及三维大场景制作过程进行了阐述,用实践的结果论证了技术方案的可行性。

关 键 词:CityEngine  虚拟校园  规则建模  WebScene

Based on CityEngine 3D Virtual Campus Scene Design and Implementation
Affiliation:(Xizang Minzu Universiy of Information Engineering, shaanxi xianyang 712082;Xizang Minzu Universiy- Xizang MainLaboratory of Optical Information Processing and Visualization Technology, shaanxi xianyang 712082)
Abstract:Taking the process of making 3D scenes on the campus of Tibet University for Nationalities as an example, this paper uses CityEngine to quickly model the buildings in the school, and based on the advantages of CityEngine rule modeling and ArcGIS seamlessly, in the WebScene, virtual three-dimensional display. Based on the advantages of CityEngine software, the campus building modeling and three-dimensional large-scale production process were expounded. The feasibility of the technical solution was demonstrated by the practical results.
Keywords:CityEngine  Virtual campus  Rule modeling  WebScene
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