首页 | 本学科首页   官方微博 | 高级检索  
     


Quasi-isometric parameterization for texture mapping
Authors:Xianfang Sun  Edwin R Hancock
Affiliation:1. Algorithm Research, AOL Platforms R&D, Palo Alto, CA 94306, USA;2. Department of Electrical and Computer Engineering, University of Virginia, Charlottesville, VA 22904-4743, USA
Abstract:In this paper, we present a new 3D triangular mesh parameterization method that is computationally efficient and yields minimized distance errors. The method has four steps. Firstly, multidimensional scaling (MDS) is used to flatten each submesh consisting of one vertex and its direct neighbours on the 3D triangular mesh. Secondly, an optimal method is used to compute the linear reconstructing weights of each vertex with respect to its neighbours. Thirdly, a spectral decomposition method is used to obtain initial 2D parameterization coordinates. Fourthly, the initial coordinates are rotated and scaled to minimize the distance errors. It is demonstrated that this method can be used for texture mapping. Analyses and examples show the effectiveness of this parameterization method compared with alternatives.
Keywords:
本文献已被 ScienceDirect 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号