Co-constructing with stakeholders a role-playing game to initiate collective management of erosive runoff risks at the watershed scale |
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Authors: | Véronique Souchère Laurent Millair Javier Echeverria François Bousquet Christophe Le Page Michel Etienne |
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Affiliation: | 1. UMR SADAPT, INRA, AgroParisTech, Université Paris-Saclay, 75005 Paris, France;2. McGill University, Department of Natural Resource Sciences, H9X 3V9, Sainte-Anne-de-Bellevue, Quebec, Canada;3. Agence de l''environnement et de la Maîtrise de l''Energie, 49004 Angers, France;4. MINES ParisTech, PSL Research University, Centre de Gestion Scientifique, UMR 9217 (I3), 75006 Paris, France |
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Abstract: | Erosive runoff is a recurring problem and is a source of sometimes deadly muddy floods in the Pays de Caux (France). The risk results from a conjunction of natural factors and human activity. Efficient actions against runoff in agricultural watersheds are well known. However they are still difficult to implement as they require co-operation between stakeholders. Local actors thus need tools to help them understand the collective consequences of their individual decisions and help to initiate a process of negotiation between them. We decided to use a participatory approach called companion modelling (ComMod), and, in close collaboration with one of the first group of local stakeholders, to create a role-playing game (RPG) to facilitate negotiations on the future management of erosive runoff. This paper describes and discusses the development of the RPG and its use with other groups of local stakeholders within the framework of two game sessions organized by two different watershed management committees. During the joint construction step, stakeholders shared their viewpoints about the environment, agents, rules, and how to model runoff in preparation for the creation of the RPG. During the RPG sessions, two groups of eight players, including farmers, mayors and watershed advisors, were confronted with disastrous runoff in a fictive agricultural watershed. Results showed that they managed to reduce runoff by 20–50% by engaging a dialogue about grass strips, storage ponds and management of the intercrop period. However, further progress is still needed to better control runoff through the implementation of better agricultural practices because, during the RPG sessions, the watershed advisors did not encourage farmers to do so. Because of the complexity of management problems, results of jointly constructing the game and the RPG sessions showed that modelling and simulation can be a very useful way of accompanying the collective learning process. This new way of working was welcomed by the participants who expressed their interest in organizing further RPG sessions. |
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