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Adding graphics to a high-level programming language
Authors:Clinton L Jeffery  Ralph E Griswold  Gregg M Townsend
Abstract:When graphics input/output capabilities are added to a programming language originally designed with a text stream input/output model, various design decisions affect the ease with which the graphics facilities are learned and used by applications programmers. In adding window system facilities to the Icon programming language, some design decisions were made very differently from the conventional wisdom, resulting in substantial benefits for programmers. In addition, some pre-existing Icon language features have proved to be useful in graphics programming.
Keywords:graphics  window systems  Icon  programming language design
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