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导弹对抗的视景仿真
引用本文:吴义明,齐欢. 导弹对抗的视景仿真[J]. 计算机仿真, 2005, 22(8): 28-31
作者姓名:吴义明  齐欢
作者单位:华中科技大学系统工程研究所,湖北,武汉,430074;华中科技大学系统工程研究所,湖北,武汉,430074
基金项目:教育部重点实验室开放式基金项目(TKLJ0205)
摘    要:在巡航导弹和地空导弹对抗仿真系统之上,将仿真结果以三维视景仿真技术展示。利用Multigen Creator建立巡航导弹、地空导弹和地形的三维仿真实体模型,以Vega作为视景仿真驱动和渲染软件,用导弹对抗仿真系统计算的结果来驱动视景模型,并在仿真中添加了特殊效果,如导弹的尾迹、爆炸场面等。文中详细给出了Vega提供的API的使用顺序和方法。最终开发出的视景仿真系统具有很强的沉浸感。

关 键 词:视景仿真  高层体系结构  导弹
文章编号:1006-9348(2005)08-0028-04
修稿时间:2004-05-21

Scene Simulation of Antagonizing Missiles
WU Yi-Ming,QI Huan. Scene Simulation of Antagonizing Missiles[J]. Computer Simulation, 2005, 22(8): 28-31
Authors:WU Yi-Ming  QI Huan
Abstract:The antagonizing simulation result of a cruise and a SAM was showed with 3D scene simulation technology. This work was based on a former simulation system. The scene models of the cruise,the SAM and the terrain were modeled with Multigen Creator. The driving and rendering software of scene is Vega. The scene model was driven according to the simulating result. Some special effect was used during the simulation process, for example the missile trail and the explosion. This paper presents in detail the calling order and the calling method of the Vega's API (Application Program Interface). The scene simulation result is immersive.
Keywords:Scene simulation  High level architecture  Missile
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